AI-assisted localization for Unreal Engine

LocHub is an Unreal Engine editor plugin (UE 5.6–5.8) that translates your project’s text with the AI provider you choose — Anthropic (Claude), OpenAI, xAI (Grok), DeepSeek, Google Gemini, or a local model through Ollama or LM Studio — checks every result, and lets you review it in one grid inside the editor before it goes back into Unreal’s own localization archives.

The review queue: the AI dropped {ItemName}, LocHub flags it, the reviewer fixes it, A approves

The AI dropped {ItemName} from a German translation. LocHub flags it, the reviewer types it back, and A approves.

  • Broken formatting never reaches your game. Format arguments, plural forms and rich-text tags are validated twice — by LocHub and by Unreal’s own validator — before anything is written.
  • A second AI can review every translation, rate issues by severity and suggest a fix; risky strings come first.
  • Every string is translated in context: its asset or C++ origin, developer notes, neighbouring strings, your glossary, project brief and style guide.
  • You stay in control: a cost estimate and a hard spending cap before each job, human edits never overwritten, and you choose what ships.
  • Plain Unreal output: ordinary .archive and .locres files — stop using LocHub any time.

Free for non-commercial use — personal projects, education, game jams, games given away free. Commercial use needs a license on Fab. The source is available under the Business Source License 1.1.

Source on GitHub · Get it on Fab · Documentation

If LocHub helps you, a ⭐ on GitHub helps other Unreal developers find it.

Guides

Posts

subscribe via RSS