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CRUSHFORMV1.1.0
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00 / DOCUMENTATION

Real-time vehicle damage for Unreal Engine

Dents, scratches and paint chips, glass, dirt, tyre deformation and breakable props, replicated with client-side prediction. Everything you need to put Crushform in your game.

UE 5.6–5.8WIN64 · LINUX · MACBLUEPRINT + C++MULTIPLAYER

START HERE

Pick your way in

Three routes to a first crash, depending on how your vehicles are built.

WHAT'S IN THE BOX

Every system, documented

QUICK START

Three steps to the first dent

FULL WALKTHROUGH →
  1. 01

    Wire the materials

    In the Material Editor, put three material functions into your vehicle's materials: MF_CF_Deform, MF_CF_Paint, MF_CF_WheelDirt

  2. 02

    Add the adapter

    In the vehicle Blueprint: Add › Crushform Chaos Vehicle Adapter.

  3. 03

    Crash

    Press Play and drive into a wall. The body dents where it hits and the paint wears off around the dent.

SPEC SHEET

Built for production

Runtime modules only depend on the engine. Your game plugs in through an adapter component or the host interfaces.

ENGINE
Unreal Engine 5.6–5.8
PLATFORM
Windows (Win64), Linux, Mac
NETWORKING
Server-authoritative, client-side prediction
WORKFLOW
Blueprint and C++
VEHICLES
Chaos Vehicles adapter, or your own
DEPENDENCIES
Niagara, Chaos Vehicles, Enhanced Input