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REFERENCEANIMATION

UCISAnimNotifyStateAttachMesh

MODULECharacterInteractionSystemINCLUDEAnimNotifies/CISAnimNotifyStateAttachMesh.hPARENTUAnimNotifyState

An anim notify state that attaches a static mesh to a socket of the skeletal mesh that plays the animation, for the length of the notify. The mesh is removed when the notify ends.

Properties

UStaticMesh* MeshToAttach

The static mesh that is attached for the length of the notify. Empty: an empty component is still attached, so nothing shows.

Category
Settings
FName SocketName

The socket of the skeletal mesh that the static mesh attaches to, at the socket's location and rotation (not its scale).

Category
Settings