REFERENCEANIMATION
UCISAnimNotifyStateAttachMesh
MODULECharacterInteractionSystemINCLUDEAnimNotifies/CISAnimNotifyStateAttachMesh.hPARENTUAnimNotifyState
An anim notify state that attaches a static mesh to a socket of the skeletal mesh that plays the animation, for the length of the notify. The mesh is removed when the notify ends.
Properties
UStaticMesh* MeshToAttach
The static mesh that is attached for the length of the notify. Empty: an empty component is still attached, so nothing shows.
- Category
- Settings
FName SocketName
The socket of the skeletal mesh that the static mesh attaches to, at the socket's location and rotation (not its scale).
- Category
- Settings