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CISV2.0GET IT ON FAB

REFERENCESETTINGS

UCISNetworkSettings

MODULECharacterInteractionSystemINCLUDECommon/CISNetworkSettings.hPARENTUDeveloperSettings

Blueprint: Character Interaction System

Project settings of the server check of use requests: Project Settings > Plugins > Character Interaction System, saved in DefaultGame.ini. The server checks only the requests of remote clients (CIS::Validation::ValidateUseRequest); a standalone game, a listen host's own character and characters that the server runs (AI) are never checked.

Properties

bool bServerValidation = true

The server checks every use request of a remote client and rejects a request that fails. Off: the server confirms every request.

Default
true
Category
Server Validation
float DistanceToleranceAbsolute = 100.f

Centimetres the character may stand beyond the object's InteractionDistance (after DistanceToleranceScale).

Default
100.f
Category
Server Validation
float DistanceToleranceScale = 0.5f

Fraction of the object's InteractionDistance the character may stand beyond it (0.5: half the distance more).

Default
0.5f
Category
Server Validation
float AngleToleranceDegrees = 30.f

Degrees added to the half angle of the requested side and to the half facing angle of the character.

Default
30.f
Category
Server Validation
float HoldTimeTolerance = 0.3f

Seconds by which a hold measured on the server's clock may be shorter than the object's use time.

Default
0.3f
Category
Server Validation