REFERENCESETTINGS
UCISNetworkSettings
Blueprint: Character Interaction System
Project settings of the server check of use requests: Project Settings > Plugins > Character Interaction System, saved in DefaultGame.ini. The server checks only the requests of remote clients (CIS::Validation::ValidateUseRequest); a standalone game, a listen host's own character and characters that the server runs (AI) are never checked.
Properties
The server checks every use request of a remote client and rejects a request that fails. Off: the server confirms every request.
- Default
- true
- Category
- Server Validation
Centimetres the character may stand beyond the object's InteractionDistance (after DistanceToleranceScale).
- Default
- 100.f
- Category
- Server Validation
Fraction of the object's InteractionDistance the character may stand beyond it (0.5: half the distance more).
- Default
- 0.5f
- Category
- Server Validation
Degrees added to the half angle of the requested side and to the half facing angle of the character.
- Default
- 30.f
- Category
- Server Validation
Seconds by which a hold measured on the server's clock may be shorter than the object's use time.
- Default
- 0.3f
- Category
- Server Validation