REFERENCESTRUCTS AND ENUMS
ECISActionExecutionType
MODULECharacterInteractionSystemINCLUDECommon/CISTypes.h
When the Action of a side starts relative to the MoveHandler of that side (FCISInteractionObjectSide::ActionExecutionType). The setting is per side, and each use reads it for its own side.
Values
StartAfterFinishMoveHandler
The Action starts when the MoveHandler has finished its movement. This is the default. The use ends when the Action finishes.
StartParallelWithMoveHandler
The Action starts together with the movement. The use ends when the Action finishes; the plugin then finishes a movement that still runs.