REFERENCESTRUCTS AND ENUMS
FCISPrimitiveComponentsOnActor
A primitive component of an actor, by name, plus a socket. Resolved with UCISFunctionLibrary::ResolveComponentReference: the component of the property Component.ComponentProperty, else the component whose object name it is; an empty reference is none.
Functions
A component is named (by property name or path); an unset reference means no component, never the root.
Properties
The primitive component that the reference names, picked with the component picker. It is searched on the actor that holds the reference, or on OtherActor when that is set. An empty reference means no component.
- Category
- Settings
The socket of Component. The character's TriggerComponents ignore it; it matters only to UCISFunctionLibrary::GetPrimitiveComponentWithName, which returns the socket's location.
- Category
- Settings