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CISV2.0GET IT ON FAB

REFERENCESTRUCTS AND ENUMS

ECISObjectInterruptionType

MODULECharacterInteractionSystemINCLUDECommon/CISTypes.h

How the player can interrupt a use of an interaction object. The character component's TryInterruptObjectUsing takes one of these values and interrupts a running use only when it equals the object's ObjectInterruptionType. Any such call also clears a hold that has not finished. The demo character sends InterruptAfterSecondPressButton when the use button is pressed during a use, and InterruptAfterReleaseButton when it is released.

Values

None

The input never interrupts a running use of the object.

InterruptAfterReleaseButton

The release of the use button interrupts a running use of the object.

InterruptAfterSecondPressButton

A second press of the use button interrupts a running use of the object.