REFERENCESTRUCTS AND ENUMS
ECISObjectInterruptionType
MODULECharacterInteractionSystemINCLUDECommon/CISTypes.h
How the player can interrupt a use of an interaction object. The character component's TryInterruptObjectUsing takes one of these values and interrupts a running use only when it equals the object's ObjectInterruptionType. Any such call also clears a hold that has not finished. The demo character sends InterruptAfterSecondPressButton when the use button is pressed during a use, and InterruptAfterReleaseButton when it is released.
Values
None
The input never interrupts a running use of the object.
InterruptAfterReleaseButton
The release of the use button interrupts a running use of the object.
InterruptAfterSecondPressButton
A second press of the use button interrupts a running use of the object.