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REFERENCEOBJECTS

Objects

  • UCISDetermineUseObjectTest

    A test that scores each tracked object for the character.

  • UCISInteractionDataObject

    The character's own view of one interaction object: whether the character can see and use the object now, which side of it the character stands in, and the events of a use.

  • UCISInteractionObjectAction

    The work of a use on an interaction object, such as playing a montage, a sound or a pick-up.

  • UCISInteractionObjectCondition

    A test that decides whether a character may see or use an interaction object.

  • UCISInteractionObjectMoveHandler

    Moves the character for a use of an interaction object: it walks the character to a point, turns it, or both.

  • UCISReplicatedObject

    The base class of the Actions and move handlers of an interaction object.

  • UCISUseExecution

    One use of an interaction object on one machine: it runs the MoveHandler and the Action of the use side, in the order of the side's ActionExecutionType, and ends the use.

  • UCISUseObjectTest_ObjectPriority

    The priority test: it scores an object by its Object Priority setting, from 0 to 10.