REFERENCESTRUCTS AND ENUMS
ECISInstancingPolicy
MODULECharacterInteractionSystemINCLUDECommon/CISTypes.h
How a use runs an Action or a MoveHandler set on an interaction object.
Values
Default
Chosen by the class: SharedPerObject for a C++ class (the 1.x behaviour), InstancedPerExecution for a Blueprint class. Set a value to choose.
InstancedPerExecution
Every machine that runs a use runs it on a new copy of the object set on the interaction object, destroyed at the end. A class with its own RPCs or replicated properties always runs as SharedPerObject.