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CISV2.0GET IT ON FAB

REFERENCESTRUCTS AND ENUMS

FCISSceneComponentsOnActor

MODULECharacterInteractionSystemINCLUDECommon/CISTypes.h

A scene component of an actor, by name, plus a socket. Resolved with UCISFunctionLibrary::ResolveComponentReference: the component of the property Component.ComponentProperty, else the component whose object name it is; an empty reference is none.

Functions

AUTHORITY · server, every machineLOCAL · this machinePURE · read only
bool IsSet() const
PUREC++ ONLY

A component is named (by property name or path); an unset reference means no component, never the root.

Properties

FComponentReference Component

The scene component that the reference names, picked with the component picker. It is searched on the actor that holds the reference, or on OtherActor when that is set. An empty reference means no component.

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FName SocketName

The socket of Component whose location is used. For an object's AngleDetectionComponent, the socket's location is the point the character must face; with no component (Component is empty or does not resolve), the socket is looked up on the object's root component. UCISFunctionLibrary::GetSceneComponentWithName also returns this location.

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