REFERENCEDATA ASSETS
UCFEngineSoundProfile
One engine's sound for UCFEngineAudioComponent: loops recorded at steady speeds, crossfaded and pitched by the engine speed, louder under load than coasting, with a starter, a rise on start, a fade on stop and a shutdown sound.
Properties
The loops of one engine, in any order: the component sorts them by RPM. A layer without a sound is left out.
- Category
- Engine Sound
Distance falloff and spatialization of every sound of the engine. Required: without it the engine sound stays off.
- Category
- Engine Sound
The share of full volume heard with no load: an engine coasting is quieter than one under throttle.
- Default
- 0.6f
- Category
- Engine Sound
How fast the heard engine speed follows the host's, 1/s; 0 follows at once.
- Default
- 8.f
- Category
- Engine Sound
How fast the volume follows the load between Coast Volume and full, 1/s; 0 follows at once.
- Default
- 5.f
- Category
- Engine Sound
The lowest pitch a loop is slowed to below its recorded speed. The audio device plays no pitch below 0.4 by default (Project Settings > Audio > Global Min Pitch Scale).
- Default
- 0.5f
- Category
- Engine Sound
The highest pitch a loop is sped up to above its recorded speed. The audio device plays no pitch above 2.0 by default (Project Settings > Audio > Global Max Pitch Scale).
- Default
- 2.f
- Category
- Engine Sound
How long the loops take to rise from silence once the engine runs; 0: at once.
- Default
- 0.4f
- Category
- Engine Sound|Transitions
How long the loops take to fade out once the engine stops; 0: at once.
- Default
- 1.f
- Category
- Engine Sound|Transitions
Plays, looping, while the engine cranks; empty: a silent start.
- Category
- Engine Sound|Transitions
Plays once when a running engine turns off; empty: none.
- Category
- Engine Sound|Transitions