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CRUSHFORMV1.1.0
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REFERENCESTRUCTS AND ENUMS

FCFDirtChannelShape

MODULECrushformINCLUDECFDirtTypes.h

How FillDirt and a wheel's contact spread one channel over the body: a spray up from the ground, an arch round the wheel and a tail behind it, each with its own weight. A weight of 0 switches the part off.

Functions

AUTHORITY · server, every machineLOCAL · this machinePURE · read only
FCFDirtChannelShape MakeDefault(ECFDirtChannel Channel)
C++ ONLY

Returns the shape a channel starts with.

Properties

float SprayWeight = 0.0f

Weight of the spray, a rise from the ground; 0 switches it off.

Default
0.0f
Category
Spray
float SprayHeightReach = 0.6f

Fraction of the body's height above the ground where the spray stops.

Default
0.6f
Category
Spray
float SpraySpread = 4.0f

Distance from a wheel at which its spray halves, in wheel radii.

Default
4.0f
Category
Spray
float SprayRearBias = 0.0f

Extra spray at the rear end of the body, as a fraction of what a node gets anyway.

Default
0.0f
Category
Spray
float ArchWeight = 0.0f

Weight of the arch, a ball round each axle; 0 switches it off.

Default
0.0f
Category
Arch
float ArchScale = 1.6f

Radius of the arch ball round an axle, in wheel radii.

Default
1.6f
Category
Arch
float TailWeight = 0.0f

Weight of the tail, a streak behind each wheel; 0 switches it off.

Default
0.0f
Category
Tail
float TailScale = 4.0f

Length of the streak behind a wheel, in wheel radii.

Default
4.0f
Category
Tail
ECFDirtFill Fill = ECFDirtFill::Spray

Which profile FillDirt paints the channel with.

Default
ECFDirtFill::Spray
Category
Fill