REFERENCETAGS
Gameplay tags
| Tag | Comment |
|---|---|
| Crushform. | Root of the impact events Crushform plays. |
| Crushform. | A glass pane breaks and falls apart. |
| Crushform. | A glass pane cracks. |
| Crushform. | A glass shard hits something. |
| Crushform. | A body with an impact feedback component hits something. |
| Crushform. | A vehicle's part that swings on its hinge or came off hits something. |
| Crushform. | A vehicle's part swinging on its hinge slams into an end of its travel. |
| Crushform. | A vehicle's part swinging on its hinge, flung wide, slams into the open end of its travel. |
| Crushform. | A breakable prop that is not glass breaks. |
| Crushform. | A metal prop breaks off whole, such as a chain-link fence panel. |
| Crushform. | A wooden prop breaks apart, such as a wooden fence section. |
| Crushform. | A debris piece of a breakable prop hits something. |
| Crushform. | A metal debris piece lands. |
| Crushform. | A wooden debris piece lands. |
| Crushform. | A breakable pole gives way and stays leaning. |
| Crushform. | A breakable tree snaps and starts to fall. |
| Crushform. | A body pushes a breakable tree. |
| Crushform. | A fallen tree trunk hits the ground. |
| Crushform. | A vehicle's body strikes something solid. |
| Crushform. | Root of the impact feedback test tags. |
| Crushform. | A body strikes something solid. |
| Crushform. | Glass impacts; fallback for every glass event. |
| Crushform. | A glass pane breaks and falls apart. |
| Crushform. | A glass pane cracks. |
| Crushform. | A glass shard hits something. |
| Crushform. | Wooden impacts; fallback for every wood event. |
| Crushform. | A wooden prop breaks apart. |
| Crushform. | A wooden debris piece hits something. |