Skip to content
CRUSHFORMV1.1.0
GET IT ON FAB

REFERENCEINTERFACES

Interfaces

  • ICFBreakableHost

    What a game gives breakable units and their debris: the camera the debris is culled by and the sound and effect of a break.

  • ICFBreakableUnitPart

    Implemented by a primitive that stands for one unit of a units component, so a hit on it can be traced back to the unit.

  • ICFBreakerHost

    Optional policy of an actor that breaks breakable units with a UCFPropContactComponent.

  • ICFDeformHost

    Optional policy of the actor that owns a UCFDeformComponent.

  • ICFEngineHost

    The engine of the owner, for its engine sound (UCFEngineAudioComponent), which finds the host itself: its explicit host when that implements this, else UCFHostRegistry::FindHost.

  • ICFTireHost

    Implemented by the actor that carries a UCFTireComponent, or by a component the game registers for it.

  • ICFTireViewer

    Implemented by a pawn that can sit in a vehicle: tells the tyre budget which vehicle's rig is the viewer's own.

  • ICFWheelHost

    The wheels of the owner, for the dirt layer and the wheel surface event.