REFERENCEINTERFACES
Interfaces
- ICF
Breakable Host What a game gives breakable units and their debris: the camera the debris is culled by and the sound and effect of a break.
- ICF
Breakable Unit Part Implemented by a primitive that stands for one unit of a units component, so a hit on it can be traced back to the unit.
- ICF
Breaker Host Optional policy of an actor that breaks breakable units with a UCFPropContactComponent.
- ICF
Deform Host Optional policy of the actor that owns a UCFDeformComponent.
- ICF
Engine Host The engine of the owner, for its engine sound (UCFEngineAudioComponent), which finds the host itself: its explicit host when that implements this, else UCFHostRegistry::FindHost.
- ICF
Tire Host Implemented by the actor that carries a UCFTireComponent, or by a component the game registers for it.
- ICF
Tire Viewer Implemented by a pawn that can sit in a vehicle: tells the tyre budget which vehicle's rig is the viewer's own.
- ICF
Wheel Host The wheels of the owner, for the dirt layer and the wheel surface event.