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CRUSHFORMV1.1.0
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REFERENCESTRUCTS AND ENUMS

FCFAdapterWheelState

MODULECrushformVehicleINCLUDECFVehicleAdapterTypes.h

One wheel handed to the adapter at runtime (SetWheels): the component itself instead of a Details reference.

Properties

TObjectPtr<USceneComponent> Wheel

The wheel's component: its mesh, or the scene component it turns on.

Category
Crushform
float Radius = 0.f

Tyre radius, cm; 0: half the height of the wheel mesh's bounds at the moment the wheels are set (set it for a wheel that already turns).

Default
0.f
Category
Crushform