REFERENCESTRUCTS AND ENUMS
FCFAdapterWheelState
MODULECrushformVehicleINCLUDECFVehicleAdapterTypes.h
One wheel handed to the adapter at runtime (SetWheels): the component itself instead of a Details reference.
Properties
TObjectPtr<USceneComponent> Wheel
The wheel's component: its mesh, or the scene component it turns on.
- Category
- Crushform
float Radius = 0.f
Tyre radius, cm; 0: half the height of the wheel mesh's bounds at the moment the wheels are set (set it for a wheel that already turns).
- Default
- 0.f
- Category
- Crushform