REFERENCESTRUCTS AND ENUMS
FCFEngineState
MODULECrushformEngineINCLUDECFEngineHost.h
One frame of an engine, as UCFEngineAudioComponent reads it from its host. The default is an engine that is off.
Properties
ECFEngineRunState RunState = ECFEngineRunState::Off
Whether the engine is off, cranking or running.
- Default
- ECFEngineRunState::Off
- Category
- Crushform|Engine
float RPM = 0.f
Engine speed. A host whose engine model signs it gives its magnitude; the sound hears a negative speed as its magnitude too.
- Default
- 0.f
- Category
- Crushform|Engine
float IdleRPM = 0.f
The speed a running engine is never heard below, and the speed the sound starts from and stops at.
- Default
- 0.f
- Category
- Crushform|Engine
float MaxRPM = 0.f
The highest speed the sound follows; 0: no limit.
- Default
- 0.f
- Category
- Crushform|Engine
float Load = 0.f
Throttle, 0..1: with none the loops play at the profile's Coast Volume, with full throttle at full volume.
- Default
- 0.f
- Category
- Crushform|Engine