GET STARTEDINSTALLATION
Installation
Requirements
Section titled “Requirements”- Unreal Engine 5.6, 5.7 or 5.8.
- Windows (Win64), Linux, Mac, Android or iOS.
- Crushform turns on the engine plugins it needs: Niagara, Chaos Vehicles and Enhanced Input, plus Geometry Processing and Mesh Modeling Toolset in the editor.
Install from Fab
Section titled “Install from Fab”- In the Epic Games Launcher, open your Fab Library, find Crushform and choose Install to Engine for your engine version.
- Open your project and go to Edit › Plugins.
- Find Crushform under Physics, tick it and restart the editor.
Install as a project plugin
Section titled “Install as a project plugin”To keep the plugin with your project, for source control or a build machine, copy the Crushform folder into YourProject/Plugins/. If your project has C++ code, regenerate the project files.
Use it from C++
Section titled “Use it from C++”Add the modules you call to your module’s Build.cs. Blueprint-only projects need nothing here.
PublicDependencyModuleNames.AddRange(new string[] { "Crushform", "CrushformVehicle", "CrushformChaos" });Check that it works
Section titled “Check that it works”- In the Content Browser, open Settings and tick Plugin Content.
- Open
/Crushform/ProvingGround/Maps/Lvl_ProvingGround(Plugins › Crushform Content › ProvingGround › Maps) and press Play. Drive the sedan over the ramps and into the hazards. - Open the console with the tilde key and run
Crushform.Statsto print what Crushform tracks in the world.