Skip to content
CRUSHFORMV1.1.0
GET IT ON FAB

GET STARTEDINSTALLATION

Installation

  • Unreal Engine 5.6, 5.7 or 5.8.
  • Windows (Win64), Linux, Mac, Android or iOS.
  • Crushform turns on the engine plugins it needs: Niagara, Chaos Vehicles and Enhanced Input, plus Geometry Processing and Mesh Modeling Toolset in the editor.
  1. In the Epic Games Launcher, open your Fab Library, find Crushform and choose Install to Engine for your engine version.
  2. Open your project and go to Edit › Plugins.
  3. Find Crushform under Physics, tick it and restart the editor.

To keep the plugin with your project, for source control or a build machine, copy the Crushform folder into YourProject/Plugins/. If your project has C++ code, regenerate the project files.

Add the modules you call to your module’s Build.cs. Blueprint-only projects need nothing here.

YourModule.Build.cs
PublicDependencyModuleNames.AddRange(new string[] { "Crushform", "CrushformVehicle", "CrushformChaos" });
  1. In the Content Browser, open Settings and tick Plugin Content.
  2. Open /Crushform/ProvingGround/Maps/Lvl_ProvingGround (Plugins › Crushform Content › ProvingGround › Maps) and press Play. Drive the sedan over the ramps and into the hazards.
  3. Open the console with the tilde key and run Crushform.Stats to print what Crushform tracks in the world.