REFERENCESTRUCTS AND ENUMS
FCFAdapterWheel
MODULECrushformVehicleINCLUDECFVehicleAdapterTypes.h
One wheel of the generic adapter, picked in Details.
Properties
FComponentReference Wheel
The wheel's component on the owner: its mesh, or the scene component it turns on.
- Category
- Crushform
float Radius = 0.f
Tyre radius, cm; 0: half the height of the wheel mesh's bounds at the moment the wheel list is first used (set it for a wheel that already turns).
- Default
- 0.f
- Category
- Crushform