REFERENCECOMPONENTS
Components
- UCF
Breakable Instances Component Breakable units on the Crushform units core, laid out by an owner: the ISM instances that show them, the layout they stand in, the server-side respawn and, for definitions that ask for it, the breaking from any body.
- UCF
Breakable Units Component The replicated core of a set of breakable units, each taken through levels 0 (intact) to MaxLevel (broken for good).
- UCF
Chaos Vehicle Adapter Component The vehicle adapter for a Chaos wheeled vehicle (an AWheeledVehiclePawn with a UChaosWheeledVehicleMovementComponent): its wheels come from the movement component's WheelSetups and wheel states instead of a list and traces.
- UCF
Deform Component Dents and paint wear of one actor whose root component is its simulated body.
- UCF
Engine Audio Component An engine's sound: the loops of a UCFEngineSoundProfile crossfaded and pitched by the engine speed, louder under load, with a starter while the engine cranks, a rise when it starts, a fade and a shutdown sound when it stops.
- UCF
Glass Component A glass pane of a Crushform body: a mesh of the owner that cracks and breaks with the owner's UCFGlassUnitsComponent.
- UCF
Glass Units Component The glass of one Crushform body: every UCFGlassComponent of the owner is a unit of two levels (cracked, broken), numbered by name so that all machines agree.
- UCF
Hinge Component The hinge of a part of the body: a door, a hood, a tailgate, a bumper.
- UCF
Impact Feedback Component Turns the rigid-body hits of one primitive into impact feedback events.
- UCF
Net Impact Feedback Component Reports the owner's root body hits only where that body is simulated (ICFDeformHost::IsCrushformImpactSourceHere of the owner's host, found through UCFHostRegistry; the authority without one): everywhere else the body is steered towards replicated state, and its contacts come and go with the corrections.
- UCF
Part Impact Feedback Component Plays the impacts of the owner's hinged parts (UCFHingeComponent).
- UCF
Prop Contact Component Lets the owner's body break the breakable units it drives through, on the machine that simulates it.
- UCF
Rolling Audio Component Per-wheel tyre rolling sound.
- UCF
Rolling FX Component The rolling effect of a body's wheels (dust, mud, spray): one Niagara component per wheel the host reports, made when first needed.
- UCF
Tire Component One per vehicle.
- UCF
Vehicle Adapter Component Puts Crushform on a vehicle without code.
- UCF
Vehicle Chase Camera Component GTA-style chase camera for a vehicle pawn.