REFERENCESTRUCTS AND ENUMS
FCFVehicleChaseCameraTuning
Tuning of the vehicle chase camera: angles in degrees, speeds in cm/s, rates in 1/s.
Properties
Lowest arm pitch: the camera at its highest, looking down at the car.
- Default
- -60.f
- Category
- Orbit
Highest arm pitch: the camera at its lowest. Keep it where the camera stays above the ground at the arm's length.
- Default
- 10.f
- Category
- Orbit
Pitch the camera starts at and eases back to while following; held to the limits above.
- Default
- 0.f
- Category
- Orbit
Seconds without a look (look input that reaches Look Threshold) before the camera starts to follow the car.
- Default
- 1.5f
- Category
- Follow
Look input counts as a look, which holds the camera and restarts the follow delay, once it has turned the view this far within about a quarter of a second. Smaller jitter (a mouse sensor's noise, a stick resting just past its dead zone) still turns the view but leaves the follow on. 0 counts any look input.
- Default
- 2.f
- Category
- Follow
Below this planar speed the camera does not follow at all: it stays where it is, so a standing car does not turn the view behind its nose. The follow delay keeps running below this speed, so once it is over the follow starts the moment the car reaches it. 0 follows a standing car too.
- Default
- 50.f
- Category
- Follow
Below this planar speed the camera follows the car's facing instead of its travel: a car nearly at rest moves by physics noise.
- Default
- 200.f
- Category
- Follow
At and above this planar speed the camera follows at MaxFollowRate.
- Default
- 2500.f
- Category
- Follow
Follow rate at MinFollowSpeed and below: the share of the remaining angle closed is 1 - exp(-Rate * DeltaTime).
- Default
- 1.f
- Category
- Follow
Follow rate at FullFollowSpeed.
- Default
- 4.f
- Category
- Follow