REFERENCESTRUCTS AND ENUMS
FCFDirtValues
MODULECrushformINCLUDECFDirtTypes.h
An amount of each kind of dirt, 0..1 for a coverage.
Functions
AUTHORITY · server, every machineLOCAL · this machinePURE · read only
FVector4f ToVector() const
PUREC++ ONLY
The values as a vector in channel order (X dust, Y mud, Z snow, W wet), the way the atlas texel and the shaders carry them.
FCFDirtValues FromVector(const FVector4f& Values)
C++ ONLY
The values from a vector in channel order (X dust, Y mud, Z snow, W wet).
Properties
float Dust = 0.0f
Amount of dust.
- Default
- 0.0f
- Category
- Dirt
float Mud = 0.0f
Amount of mud.
- Default
- 0.0f
- Category
- Dirt
float Snow = 0.0f
Amount of snow.
- Default
- 0.0f
- Category
- Dirt
float Wet = 0.0f
Amount of wet.
- Default
- 0.0f
- Category
- Dirt