REFERENCESTRUCTS AND ENUMS
FCFDirtChannelSettings
MODULECrushformINCLUDECFDirtTypes.h
How one dirt channel is named, stacked and cleared.
Properties
FText DisplayName
The channel's name in tools and docs; the plugin does not read it at run time.
- Category
- Dirt
ECFDirtBlend Blend = ECFDirtBlend::Layer
Layer joins the ordered stack. Overlay is drawn above every layer, in channel order.
- Default
- ECFDirtBlend::Layer
- Category
- Dirt
int32 ZOrder = 0
Position in the stack of layers, lowest drawn first. Ignored by an overlay; under Most Recent On Top it only breaks ties of freshness.
- Default
- 0
- Category
- Dirt
float FadeDelay = 10.0f
Seconds a body goes without fresh dirt of this channel before it starts to clear by itself.
- Default
- 10.0f
- Category
- Dirt
float FadeDuration = 120.0f
Seconds full dirt of this channel takes to clear once the delay has passed. 0 keeps it.
- Default
- 120.0f
- Category
- Dirt