REFERENCEINTERFACES
ICFBreakableHost
MODULECrushformBreakableINCLUDECFBreakableHost.h
What a game gives breakable units and their debris: the camera the debris is culled by and the sound and effect of a break.
Functions
AUTHORITY · server, every machineLOCAL · this machinePURE · read only
bool TryGetBreakableViewLocation(FVector& OutLocation) const
PUREC++ ONLY
Where the debris distance cull measures from (the local camera). False when there is none: nothing is culled.
void PlayBreakableFeedback(const FCFBreakableFeedback& Feedback)
C++ ONLY
Plays the sound and effect the game maps to the feedback's kind, definition and hit kind.