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CRUSHFORMV1.1.0
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REFERENCEINTERFACES

ICFBreakableHost

MODULECrushformBreakableINCLUDECFBreakableHost.h

What a game gives breakable units and their debris: the camera the debris is culled by and the sound and effect of a break.

Functions

AUTHORITY · server, every machineLOCAL · this machinePURE · read only
bool TryGetBreakableViewLocation(FVector& OutLocation) const
PUREC++ ONLY

Where the debris distance cull measures from (the local camera). False when there is none: nothing is culled.

void PlayBreakableFeedback(const FCFBreakableFeedback& Feedback)
C++ ONLY

Plays the sound and effect the game maps to the feedback's kind, definition and hit kind.