REFERENCESTRUCTS AND ENUMS
Structs and enums
- ECF
Authority Model Which machine simulates the vehicle and judges its hits.
- ECF
Debug Damage Preset How hard the server shoots a damage preset at a body.
- ECF
Debug Dirt Preset The dirt mix the debug mode fills a body with.
- ECF
Debug Tool What the debug mode's crosshair does on fire.
- ECF
Dirt Blend How a channel is stacked with the others.
- ECF
Dirt Channel A kind of dirt.
- ECF
Dirt Fill Which profile FillDirt paints a channel with.
- ECF
Dirt Layer Order What decides which layer lies above which.
- ECF
Engine Run State Whether an engine is off, being started or running.
- ECF
Glass Crack Style How a hit cracks a pane.
- ECF
Glass Shard Shape What a broken pane falls apart into.
- ECF
Hinge State Where a hinged part is in its life.
- ECF
Host Answer A host's answer to one question.
- ECF
Tire Scope Which tyres deform.
- ECF
Tire Wheel State Where a wheel stands in the budget: round, deforming, or fading back to round.
- ECF
Tree Yield Mode What happens when the tree's joint reaches its yield threshold.
- FCF
Adapter Wheel One wheel of the generic adapter, picked in Details.
- FCF
Adapter Wheel State One wheel handed to the adapter at runtime (SetWheels): the component itself instead of a Details reference.
- FCF
Break Impact What hit a unit: the contact point and the hitting body's velocity at that moment, in the frame the owner chose.
- FCF
Breakable Hit A hit on a breakable owner, in world space.
- FCF
Breakable Hit Response How a definition answers one kind of hit.
- FCF
Breakable Piece One baked debris piece of a breakable unit.
- FCF
Breakable Unit One breakable unit (a fence post or span) laid out by its owner.
- FCF
Damage Values How dented a part of the body is, read from the damage the server confirmed: 0 untouched, 1 dented as far as the body allows.
- FCF
Damage Zones The damage of each side of the body: the outer third of the body along each axis of the root, overlapping at the edges like the dirt zones.
- FCF
Dirt Channel Settings How one dirt channel is named, stacked and cleared.
- FCF
Dirt Channel Shape How FillDirt and a wheel's contact spread one channel over the body: a spray up from the ground, an arch round the wheel and a tail behind it, each with its own weight.
- FCF
Dirt Rates What one surface does to a body driven over it, in fractions of full cover per second at the reference speed: what it gives of each dirt channel and what of each channel it takes off the body.
- FCF
Dirt Values An amount of each kind of dirt, 0..1 for a coverage.
- FCF
Dirt Zones Mean dirt over each side of the body, each 0..1 per channel.
- FCF
Engine Sound Layer One loop of an engine, recorded at a steady speed.
- FCF
Engine State One frame of an engine, as UCFEngineAudioComponent reads it from its host.
- FCF
Glass Crack One crack drawn on a pane.
- FCF
Hinge Mount One point the part hangs on once loose: a pin through Location along the mount's Z axis, in the hinge's space.
- FCF
Hinge Stop Hit A swinging part slamming into an end of its travel (UCFHingeComponent::OnStopHit).
- FCF
Impact Feedback Entry What plays for one impact event tag: sounds, a Niagara effect, volume and pitch ranges, filters and per-surface overrides.
- FCF
Impact Report One hit as a driving client sends it to the server, quantized.
- FCF
Impact Surface Override Per-surface replacement of an entry's media; empty fields keep the entry's own.
- FCF
Material Textures The default textures of the vehicle masters' texture parameters, one of each kind a sampler checks its default against: colour (sRGB), linear and normal map, each plain and virtual.
- FCF
Rolling Audio Tuning Per-wheel tyre rolling-sound tuning shared by every wheel of a vehicle: in the project settings, or per vehicle on UCFRollingAudioComponent.
- FCF
Rolling FX Tuning How a vehicle's rolling FX follow its wheels; one tuning for every vehicle of the project.
- FCF
Rolling Voice Runtime state of one wheel's rolling sound.
- FCF
Stiffness Zone A box of a body that dents more or less than the rest of it (UCFProfile::StiffnessZones).
- FCF
Surface What one surface does to a wheel standing on it: the dirt it gives and takes off the body, and how the wheel's roll sounds and looks.
- FCF
Tire Wheel Desc One wheel a host reports: the mesh the tyre is drawn with, and how far from the ground the host holds its hub.
- FCF
Tire Wheel Offset The visual offset the component sets on one wheel of its host: the vertical offset and the push.
- FCF
Vehicle Chase Camera Tuning Tuning of the vehicle chase camera: angles in degrees, speeds in cm/s, rates in 1/s.
- FCF
Wheel Contact One wheel, on the ground or not, as the host sees it this frame.
- FCF
Wheel Surface What one wheel stands on and how fast the surface slides under it.
- FCF
Zone Preset Tuning the zone editor stamps onto a stiffness zone in one click: everything but its box.