REFERENCESTRUCTS AND ENUMS
FCFMaterialTextures
MODULECrushformEditorINCLUDECFContentLibrary.h
The default textures of the vehicle masters' texture parameters, one of each kind a sampler checks its default against: colour (sRGB), linear and normal map, each plain and virtual. The plugin ships them in /Crushform/Textures (T_CF_Default*).
Properties
TObjectPtr<UTexture> Color
- Category
- Crushform|Content
TObjectPtr<UTexture> Linear
- Category
- Crushform|Content
TObjectPtr<UTexture> Normal
- Category
- Crushform|Content
TObjectPtr<UTexture> VirtualColor
- Category
- Crushform|Content
TObjectPtr<UTexture> VirtualLinear
- Category
- Crushform|Content
TObjectPtr<UTexture> VirtualNormal
- Category
- Crushform|Content