Skip to content
CRUSHFORMV1.1.0
GET IT ON FAB

REFERENCESUBSYSTEMS AND LIBRARIES

Subsystems and libraries

  • UCFDebrisSubsystem

    Client-side pool of cosmetic debris pieces thrown by breaking units.

  • UCFDebugModeSubsystem

    The debug mode of one local player: a free camera, a Slate overlay of tools and buttons, and a blocking input component while it is on.

  • UCFGlassShardSubsystem

    Spawns the shards of broken glass panes: one pooled Niagara system per broken pane.

  • UCFHostRegistry

    The world's table of hosts: which object answers for an actor under an interface, and the wheel contacts of a host for each frame.

  • UCFImpactBreakableHost

    Registers itself as the host of the world's debris pool and maps the core's feedback to impact events: the tag is the one the definition names (UCFBreakableDefinition::GetFeedbackTag), and where it names none the plugin's tag for the event (CFImpactTags: Glass.* for a UCFGlassDefinition, Prop.* for anything else).

  • UCFImpactFeedbackLibrary

    Blueprint functions that play impact feedback.

  • UCFImpactFeedbackSubsystem

    Plays the sound and Niagara effect mapped to an impact event, on this machine only.

  • UCFRenderSubsystem

    Hands out atlas slots to dented or dirty deformers and copies their lattices and dirt into the atlases once per frame: the lattice atlas, the dirt atlas and, for bodies that keep the freshness of their dirt, the fresh atlas.

  • UCFTireSubsystem

    Tyre deformation budget for what this machine draws.