REFERENCESETTINGS
UCFImpactFeedbackSettings
Blueprint: Crushform Impact Feedback
Project settings of the impact feedback: the active impact set, audible and visible distances, voice limits, the per-frame sound cap and the default breakable host.
Functions
The project's settings object.
The impact set the plugin ships, the C++ default of DefaultSet: a row for each of the plugin's impact tags (CFImpactTags).
Whether a hit by Actor is no impact: its class is, or derives from, one of IgnoredHitActorClasses. Settings exist on every node, a dedicated server included.
Writes MaxSoundsPerFrame and SoundQueueSeconds into their console variables at the given priority. The default is the project-setting priority, which a console command or a device profile overrides.
Properties
- Category
- Impact
Impacts farther than this, in cm, from the listener (the local camera) play no sound.
- Default
- 6000.f
- Category
- Impact
Impacts farther than this, in cm, from the listener (the local camera) spawn no effect.
- Default
- 8000.f
- Category
- Impact
- Default
- 0.25f
- Category
- Impact
- Default
- 3.f
- Category
- Impact
Sounds started in one frame; the rest wait, strongest first, for later frames. 0: no cap.
- Default
- 2
- Category
- Impact
How long a sound over the frame's cap may wait; past it, it is dropped.
- Default
- 0.15f
- Category
- Impact
- Category
- Impact
- Default
- true
- Category
- Breakable Host