REFERENCESTRUCTS AND ENUMS
FCFDirtRates
MODULECrushformINCLUDECFSurfaces.h
What one surface does to a body driven over it, in fractions of full cover per second at the reference speed: what it gives of each dirt channel and what of each channel it takes off the body.
Functions
AUTHORITY · server, every machineLOCAL · this machinePURE · read only
FVector4f GetGain() const
PUREC++ ONLY
What the surface gives, as a vector in channel order: dust, mud, snow, wet.
FVector4f GetShed() const
PUREC++ ONLY
What the surface takes off, as a vector in channel order: dust, mud, snow, wet.
Properties
float Dust = 0.0f
Dry dust settling on the lower body.
- Default
- 0.0f
- Category
- Dirt
float Mud = 0.0f
Wet mud splashed into the arches and behind the wheels.
- Default
- 0.0f
- Category
- Dirt
float Snow = 0.0f
Snow thrown up from the surface.
- Default
- 0.0f
- Category
- Dirt
float Wet = 0.0f
Water spray from a wet surface.
- Default
- 0.0f
- Category
- Dirt
float DustShed = 0.0f
Dust falling off the whole body.
- Default
- 0.0f
- Category
- Dirt
float MudShed = 0.0f
Mud falling off the whole body.
- Default
- 0.0f
- Category
- Dirt
float SnowShed = 0.0f
Snow falling off the whole body.
- Default
- 0.0f
- Category
- Dirt
float WetShed = 0.0f
Wetness drying off the whole body.
- Default
- 0.0f
- Category
- Dirt