REFERENCEDATA ASSETS
Data assets
- UCF
Breakable Definition One kind of breakable unit: its intact mesh, baked debris pieces and break tuning.
- UCF
Breakable Prop Definition One kind of breakable prop: the core's definition plus what only a fence reads (tiling, vehicle loss, any-body breaking, respawn, feedback tags).
- UCF
Engine Sound Profile One engine's sound for UCFEngineAudioComponent: loops recorded at steady speeds, crossfaded and pitched by the engine speed, louder under load than coasting, with a starter, a rise on start, a fade on stop and a shutdown sound.
- UCF
Glass Definition One kind of breakable glass pane: how hits and the body's own crush crack and break it, how the cracks look and what it falls apart into.
- UCF
Impact Feedback Set Maps impact event tags to the sounds and Niagara effect that play for them; the project's active set is chosen in the Crushform Impact Feedback settings.
- UCF
Profile How one kind of vehicle or prop dents and loses paint.
- UCF
Surfaces One row per physical material: the dirt a wheel standing on it gives the body, and the sound and effect of its roll.
- UCF
Tire Profile Soft-tyre deformation settings for one vehicle type, assigned on UCFTireComponent.
- UCF
Tree Config Tuning for one species of breakable tree: mass, yield behaviour, the joint drive, felling, hit and landing events, feedback tags and respawn.