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CRUSHFORMV1.1.0
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REFERENCEDATA ASSETS

Data assets

  • UCFBreakableDefinition

    One kind of breakable unit: its intact mesh, baked debris pieces and break tuning.

  • UCFBreakablePropDefinition

    One kind of breakable prop: the core's definition plus what only a fence reads (tiling, vehicle loss, any-body breaking, respawn, feedback tags).

  • UCFEngineSoundProfile

    One engine's sound for UCFEngineAudioComponent: loops recorded at steady speeds, crossfaded and pitched by the engine speed, louder under load than coasting, with a starter, a rise on start, a fade on stop and a shutdown sound.

  • UCFGlassDefinition

    One kind of breakable glass pane: how hits and the body's own crush crack and break it, how the cracks look and what it falls apart into.

  • UCFImpactFeedbackSet

    Maps impact event tags to the sounds and Niagara effect that play for them; the project's active set is chosen in the Crushform Impact Feedback settings.

  • UCFProfile

    How one kind of vehicle or prop dents and loses paint.

  • UCFSurfaces

    One row per physical material: the dirt a wheel standing on it gives the body, and the sound and effect of its roll.

  • UCFTireProfile

    Soft-tyre deformation settings for one vehicle type, assigned on UCFTireComponent.

  • UCFTreeConfig

    Tuning for one species of breakable tree: mass, yield behaviour, the joint drive, felling, hit and landing events, feedback tags and respawn.