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CRUSHFORMV1.1.0
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REFERENCESTRUCTS AND ENUMS

FCFEngineSoundLayer

MODULECrushformEngineINCLUDECFEngineSoundProfile.h

One loop of an engine, recorded at a steady speed.

Properties

TObjectPtr<USoundBase> Sound

A looping recording of the engine held at RPM.

Category
Engine Sound
float RPM = 1000.f

The engine speed of the recording: the loop plays at its own pitch while the engine turns this fast.

Default
1000.f
Category
Engine Sound
float Volume = 1.f

This loop's gain at its full share of the mix, to even out loops recorded at different levels.

Default
1.f
Category
Engine Sound