REFERENCESTRUCTS AND ENUMS
FCFEngineSoundLayer
MODULECrushformEngineINCLUDECFEngineSoundProfile.h
One loop of an engine, recorded at a steady speed.
Properties
TObjectPtr<USoundBase> Sound
A looping recording of the engine held at RPM.
- Category
- Engine Sound
float RPM = 1000.f
The engine speed of the recording: the loop plays at its own pitch while the engine turns this fast.
- Default
- 1000.f
- Category
- Engine Sound
float Volume = 1.f
This loop's gain at its full share of the mix, to even out loops recorded at different levels.
- Default
- 1.f
- Category
- Engine Sound