REFERENCESTRUCTS AND ENUMS
FCFImpactFeedbackEntry
MODULECrushformImpactINCLUDECFImpactFeedbackTypes.h
What plays for one impact event tag: sounds, a Niagara effect, volume and pitch ranges, filters and per-surface overrides.
Properties
FGameplayTag EventTag
The impact event tag this entry answers.
- Category
- Impact
TArray<TObjectPtr<USoundBase>> Sounds
- Category
- Impact
TObjectPtr<UNiagaraSystem> Effect
- Category
- Impact
TObjectPtr<USoundAttenuation> Attenuation
Attenuation settings of the spawned sound.
- Category
- Impact
FVector2D VolumeByIntensity = FVector2D(0.4, 1.0)
- Default
- FVector2D(0.4, 1.0)
- Category
- Impact
FVector2D PitchRange = FVector2D(0.92, 1.08)
- Default
- FVector2D(0.92, 1.08)
- Category
- Impact
float MinIntensity = 0.f
- Default
- 0.f
- Category
- Impact
float CooldownSeconds = 0.1f
- Default
- 0.1f
- Category
- Impact
int32 MaxConcurrentVoices = 4
Most sounds of this entry that play at once; while all are busy a new impact plays its effect but no sound.
- Default
- 4
- Category
- Impact
TArray<FCFImpactSurfaceOverride> SurfaceOverrides
Replacement sounds and effect for particular physical surfaces.
- Category
- Impact